The discussion improved and Melvor Idle turned into RuneScape Gold quickly accepted by Jagex Partners, the RuneScape company's publishing arm. Jagex offered Malcolm improvements suggestions and assisted with the complete redesign of the emblem as well as aiding with localisation and network control making a game that was developed by means of one character to something that is available in 13 different languages (thus so far).
The game was released ahead of time this month, or perhaps the Early Access model proved this formula was well-received by RPG fans, and was downloaded more than 600,000 times across Steam and all the major mobile app store. This was way beyond Malcolm's initial expectations when the first time he began to launch his game. Naturally Malcolm was hopeful that his game would be successful but he didn't have an endgame in mind.
"Luckily the excitement that drove the initial months of my career was with me through the past few years of growth and the possibility of painting with Jagex right away is an amazing dream that has come true," he says. "I never imagined that I would later get the assistance of the same studio that enthused me in the first place.
The transition from fan interest to challenge from the fan was an extremely frightening experience, but looking at where I've ended up and the assistance I've received in organizing Games through the help of Malcs as a new studio, it's truly worked out to the best."
Despite the close connection between Melvor Idle and RuneScape, and the involvement direct of Jagex The writer decided to keep the game as an original IP instead of making it a professionally-run RuneScape spin-off. In part, this turned into RuneScape Gold 2007 the acclaim of the fact that Malcolm was successful in a situation where Jagex itself had failed.