Wars, a game inspired by CREEPER (a proto-virus from the early 1970s which is widely considered to be the very first Internet worm) and the Madden NFL 18 Coins "Reaper" program written to defend against it. What's unique about Core Wars is that the players are not programming a game character; instead, their game character is the program itself!Using a custom assembly-like language called Redcode, Core Wars players implement warrior programs which are all run simultaneously on the same simulated
, using the same block of memory (called "core" in olden times). The goal is for NFL 18 Coins your program to be the last one running, after overwriting your opponents' programs and causing them to crash themselves.A fascinating ecosystem of strategies has arisen, such as "bombers" (which systematically sprinkle "poisonous" instructions throughout memory in hopes that an opponent will hit one) and "replicators" (which recursively spawn multiple copies of themselves in hopes of
an opponent). The analogy to malware (and anti-malware) should be obvious, and fairly creepy. Hardcore!pMARS, the front-end interface to a game of Core WarsRobots In DisguiseThere's one game I'm aware of that goes one step further; rather than using programming to facilitate a game, the programming is the game. On the surface, SpaceChem has nothing to do with programming; it's merely a futuristic puzzle game in which you build factories that convert one or more input molecules
one or more output molecules. Each factory contains a pair of independent molecule manipulators (the game calls them "waldos") which follow a fixed path through the work area.Waldos can grab, drop, and rotate molecules, make and break chemical bonds between atoms, request new input molecules and submit output molecules. Your solutions are graded based on maddenvip how efficiently they produce the desired output, both in terms of time and number of components used. Of course there are
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