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I tried to do NBA Live Mobile Coins

the game for more variety.Were there any elements that you experimented with that just flat out didn't work with your vision?The first thing I tried to do  NBA Live Mobile Coins is just a straight line of shots. You should be raccording a simple and continuous movement from left to right, and as you reached the last frame everything should have scrolled unlocking new shots. I just couldn't get the scrolling to work properly and it felt quite boring anyways so I changed the display to a 4x3

grid really quick.Have you played any of the other IGF finalists? Any games you particularly enjoyed?I played and enjoyed very much A House in Cheap MUT 18 Coins California -- I'm really interested in the games Jake Elliott is making. I also played the other freeware ones: Desktop Dungeons, Super Crate Box and Hazard.I played the demo for Amnesia, but I just couldn't finish it as it made me too nervous. I was particularly impressed by the sound work on that game. It's an amazing game

But I won't buy it simply because I know I won't play it. I have Penumbra and I played maybe three hours in five months.The game I am the most excited about is Spy Party. It's the one that I feel closer to the kind of things I would like to do with my games. It's a simply brilliant concept, and I can't wait to play it. I hope it wins!What do you think of the current state of the indie scene?I am really excited about it. It's very alive, everybody is trying different stuff and

seems to know where they are going, but everything seems possible. I feel a lot of enthusiasm and passion and you can see it evolve and define itself in front of your eyes.It's the most exciting moment to be part of this, as experimental games are still incredibly rare. If you check the 400 entries for the IGF, you'll see that the ones that are selected for the Nuovo award are almost the only ones that seem to be experimental in some sense.The only thing that annoys me

this endless debate about games as art. It surprises me that everybody has an opinion, but almost nobody seem to have a clear idea of what's a 'game' and what is 'art'.[Previous 2011 'Road To The  MMOGO   IGF' interviews have covered Markus Persson's Minecraft, The Copenhagen Game Collective's B.U.T.T.O.N. and Chris Hecker's Spy Party.