By that point in endgame, you're too entrenched in poor habits and don't understand what's good or bad unless you speak to other RS gold players. If you want people to get to RuneScape game, then you have to show them some friction and test them in their skills, giving them an endorphin rush and encouraging them to push their limits. Every action game that is good does so, regardless of their quirks and oddities.
Eliminating switches is not going to fix population that is declining and I doubt it's a variable. It is misleading to state RuneScape's population is diminishing because of the learning curve and clunky mechanics, considering we've massive content droughts, poor PR with MTX, and an overall lack of excitement throughout the RuneScape playerbase. Brick-wall learning curves don't stop people from getting into games if word of mouth is powerful. Monster Hunter and Warframe are games which exhibit those examples perfectly, even if the former did create some QoL adjustments to make it more mainstream with World, and Monster Hunter is a series that is notorious for being called"clunky". In spite of Earth that's the situation, being slower and super willful especially in comparison to Capcom's other series Devil May Cry.
Last, tiny switches which are insignificant in the grand scheme of things could be reversed and be used as a point for keeping them in RuneScape match, leaving it for people who want to go the distance and stay at the high 0.1%. I don't believe in taking things away that lower the skill ceiling unless it's overpowered, such as Planted Feet (which is barely any ability while providing you a massive buff) and Spellbook Swap (that does move too far in creating Magic too flexible ). And more importantly there will always be some scapegoat for people not getting into PvM. It was group articles and elitism. It's switches. In any case, it is some boogeyman debate. Sooner or later, deal with buy runescape 3 gold and these people today will need to find a remedy themselves.
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