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Director of the game Joe Shely said Blizzard actually had to cut back on certain elements of Diablo 4 because the game world was "too overly dense Diablo IV Gold."
"As you're traveling through [the world of games], you'll find plenty of things to do whether mounted or on feet," Shely said. "We were actually overwhelmed by the amount of things to do that getting it all on a horse was difficult and we had to conclude"OK, let's make sure that the roads actually are connected to good places that are the best method to travel around this region so that you can get through, and get to the areas you want to go quickly, and also have the opportunity to go away from the road and look at interesting things."
Giving players the feeling of independence while ensuring the experience goes from start to finish in a relatively predictable fashion is a common approach to game design. Fergusson shared an interesting explanation of why this approach is so well-liked and successful during the development of Gears 5 (before he moved to Blizzard) The development team had meetings with open-world designers from other games, who advised them that the whole concept of open worlds is "a small amount of an illusion."
"[Playersclaim they want an open-world and free choice," Fergusson said. "But they also want to know which direction to take."
The release date of Diablo 4 hasn't been set yet, but it's being rumored to arrive sometime in 2023.
There was a belief that it could take about $100k to complete a Diablo Immortal game character. However, a new estimation suggests that the true figure might be five times more because of a secret mechanic directed at whales buy Diablo 4 Gold.