Localization project managers at BioWare run educational sessions and seminars from staff, to NBA Live Coins "bring it up from the grassroots." Asset managers "find the assets to localize. Content creators don't always know what needs to be localized." QA is "integral" to localization, and marketing and PR need to be "experts who are dedicated to maintaining consistency between our products" and running effective community that matches the localized product. "Excel sheets don't work for us very well
they're so big, so we have to Buy MU2 Online Zen build very robust processes," Mitchell said. "The more specific you are about your process, the better the tools you're going to get out of it. You're going to build a better GUI and better cinematics design tools if you're specific about what you need for localization up front." "We have dedicated teams building our localization toolsets," he said. "I can't stress enough how important it is to have good tools. [If not], your process can't be facilitated and it makes
impossible" to get the development team to work with you.The tools are built "to empower the localization team"; it's a cross-project tool suite because this "encourages reuse and helps sharing of knowledge" He describes BioWare's localization tools as "an organic construction of tools that build on one another."Having localization built into development brings in "extra checks and balances," which "mitigates risk on high impact features... They get to make sure their features don't require
or intense rework." To get your company to embrace localization, said Mitchell, "have patience and think long term. Come up with committed ideas... Dedicate your time to teaching the development team about localization. Let them know your time is there for them as well. Get to know how they develop their features and content. Sit down with the guy who builds maps for your game and... get to MMOGO know those tools. Being there and aiding them with that is invaluable. The greater you involve
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