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The term "hardcore" refers to the fact that WoW

Submitted by anqilan456 on Mon, 11/14/2022 - 21:10

Two WoW Classic Players Reach Level 60 in Ultra-Hard Challenge without Dying

The launch last week of World of Warcraft Classic Season of Mastery has seen many of the game's most dedicated players tackle the "hardcore" task of trying to achieve level 60 without losing their life WoW WoTLK Classic Gold. After three hours of gameplay, a duo of levelers has become the first players to complete this feat with the game's new seasonal servers.

As reported by Wowhead the players Tommysalami and Tactics achieved the world-first goal of achieving 60 levels after 76 hours using a paladin and Rogue duo. The team made use of the leveling guide add-on RestedXP and both players have done work on and contributed to in order to complete their mission.

The term "hardcore" refers to the fact that WoW is a type of community-driven game that lets players test how far they could travel without dying. It often times also means refusing to use things like the auction house in game or receiving help from non-hardcore players. The act of dying while playing a character means vowing to erase or not return to the character who was killed.

WoW Classic Season of Mastery has some additional features for hardcore-style play in official mode for the first time as players are able to talk to an NPC in order to get the "Soul of Iron" buff that indicates that the player is not yet died. This buff expires after death, but the game does not go so far as to delete players who are defeated cheap WoTLK Classic Gold.