Where u put on such as Torchlight Frontiers Gold fire things cause there are fire hazards and put on water items reason for ice dmg or ground res. Cause of poison, its stupid in my opinion. I love when u receive diff. Kind of things and u try to make it work on diff. Kind of environment. If that is the manner of Torchlight Frontiers, if its free to playwith, im not telling u that I wont try it out a bit, give it a good effort, but should it be such as that I dont think ill play for long.I dont find it great idea.
Just played torchlight 2 for the very first time a few months back and am enjoying it. Was eager to hear about this one but it actually looks like they are taking the Diablo 3 course of oversimplifying Torchlight Frontiers which will only make it downright dull. The loot looks dull that's a massive disappointment. The stats on the items look way too basic. Resistance stats on items are not game changing they are just required for the most part. Also the fact that they take away from the power and progress in preceding levels would make it feel like you have not improved to begin with. IMO that is a big mistake.
Hey while I am on a roster why don't you whine about something different, why don't be first and either remove green and white rarity or at least give us something to do with it. I was comparing that lvl 8 magical armor to the lvl 5 rare one, the infrequent one is still better. Folks just are not gonna select up green and whites, so the least
you could do because this genre of game is so old cheap Torchlight Frontiers Gold is do something new instead of ignoring the issue or not acknowledging it. Imo fully remove white, keep green, let salvage green, use salvage item gotten from greens to increase stats on blue. Maybe have a thing to improve stats value on legendary/unique items so that you don't have to roll perfect items and rather can see a visible advancement towards boosting your endgame items. Have a purple rarity in between blue and orange, either it may have slightly higher maximum limit on attribute stats or possess bonuses using comparable item types... there is great deal of imagination to be had, none I've seen.
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