I'm of two minds about the Diablo Immortal story. On one hand, it's got many respects for the history of the series that picks up where Diablo II left off and establishing the scene for what's coming within buy cheap Diablo IV Gold. The game will provide a deeper understanding of the civilizations and cities of Sanctuary and long-time fans will be delighted to see cameos from characters like Xul the Necromancer as well as the King Leoric in Tristram.
On the other hand the story itself is a retread the storyline of Diablo II. You'll aid a camp of woodland rogues. You'll reassemble legendary troops to fight in the desert battle hostile shamans in a swamp, and climb an mountain with barbarians- if players have played Diablo II, you've literally done all of this before. The new story beats can be summarized as "find the MacGuffin then destroy your MacGuffin" repeated several times. I also wonder whether Blizzard will employ the same formula to introduce new areas in the future.
The way that Diablo Immortal appears and feels will depend on what version you're playing, whether the full-release version for Android/iOS or the beta version on your PC. (Your saved data is synced between the two, so you don't need to be committing either one or the other.)
On mobile devices, the game has stunning graphics and solid performance. However, you'll need a pretty powerful phone to run it well. In my Pixel 4a phone, the game chugged and lagged often, and the machine ran extremely hot. It's also very difficult to keep an eye on all the action with such a small display in particular when you have to focus on specific buy Diablo 4 Gold abilities. This can be alleviated by playing with an iPad and using a controller -- but then you can simply play with an PC.