Platforms and marketplaces have evolved in recent years to answer the main tendencies in the highly competitive revenue-generating sector, while also providing a place for escapism, network exposure, and a welcoming community to share and learn. The NFT marketplace was widely anticipated to launch on April 22, and there were four incredible, unique NFT collectibles - Super Loot Box, and three special pieces released in the auction, and the sum of all the pieces ended up being about 55 thousand pieces listed on the marketplace, and after compilation came about 25 thousand pieces. It was developed to enable players to gather and utilize the collectibles and tools they carry, as well as their ability to employ them in the Meta Cricket League game, from the Meta Cricket League (MCL) - Jump Trade game, which will be launched on NFT according to the roadmap. One of the marketplace's ultimate goals is to create a representation for cricket that has previously been absent in the global NFT gaming area - at least in the "play to earn" module and the initial Zero Knowledge Rollup technology employed for the NFT marketplace's launch and operation. The Jump Trade NFT cricket marketplace collection sold out in less than nine minutes, with the pieces from the Super Loot box alone selling for $25 dollars apiece and a collection of five for $125, and they also dropped a much-anticipated marketplace on May 4th to help jump-traders list their pieces there and also help players who missed out the first time around to get their hands on the Jump Trade Meta Cricket NFT collectibles.