World of Warcraft is not just massively multiplayer; it’s massively multi-faceted. There are all sorts of different kinds of PVP and PVE, not to mention pet battles, alts, role-play, dungeons, and more. These aspects cater to different people, but when Blizzard changes anything, it seems like everyone’s upset.
Responding to a forum thread about expensive vendor items (the controversy du jour), assistant game director Ion Hazzikostas delved into the topic of trying to please everyone and, more pointedly, the assertion that Blizzard doesn’t listen to its players. First, he took aim at the illusion of consensus in a community as large and varied as WoW’s.
Wow Gold is available at WoW gold store and can be purchased via IGXE online which will be delivered within 5 hours.
“It’s exceptionally rare that everyone wants the same thing,” he added. “And even then, there is a large silent majority that does not post on forums. If there were actual unanimity regarding a certain issue, we would change our design: For example, early on in Warlords, we changed Group Finder loot from Personal back to Need/Greed until we could iterate on Personal loot further, and the community overwhelmingly told us that was a dumb idea. The change was reverted within 2 days.”
This game has been a very popular game that attracts about 12 million subscribers (who will bother themselves to get World of Warcraft gold regularly) at its peak in 2010.
The most interesting bit, though, was his explanation of how various activities in WoW work. The fact is, nothing in WoW caters to the majority of players. No single portion of the game, aside from leveling up, is for everyone. “A minority of players raid,” he said. “A minority of players participate in PvP. A tiny minority touch Mythic raiding. A tiny minority of players do rated PvP. A minority of players have several max-level alts. A minority of players do pet battles, roleplay, list things for sale on the auction house, do Challenge Mode dungeons, and the list goes on.”
World of Warcraft is—at this point in its slow yet ceaseless expansion, which will ultimately consume the entire universe—a multiplicity of minorities. It’s a bunch of groups with different, sometimes conflicting interests, a never-ending series of moving goal posts for Blizzard. Hazzikostas also pointed out that many people mostly communicate within groups that prefer similar elements of the game. There’s that pesky old illusion of consensus again.
“If an awesome mount comes exclusively from PvP, the majority of players who don’t participate in PvP yet desire the mount would prefer that it were otherwise,” Hazzikostas explained. “If our goal were to please a majority, we would likely have to make a version of that mount also available through raiding, and one also available through outdoor questing and reputation, at the very least. But doing that would dilute the reward itself. Ultimately, the approach we take is usually to tailor different content and rewards that can feel special to different groups, rather than trying to come up with a lowest common denominator that isn’t special to anyone.”
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