Gaming Market Overview:
According to a comprehensive research report by Market Research Future (MRFR), “Global Gaming Market information by Device Type, by Game Type, Gamer Type and Region – forecast to 2030”. Gaming Market to hit US$ 546.99 Billion, Globally, by 2030 at 13.19% CAGR. The Report includes in-depth segmentation and market size, share, Game Type and geographies. Report also includes comprehensive analysis of key issues, trends and drivers, restraints and challenges, competitive landscape.
Key Players Active in The Gaming Market Are:
Sony Corporation (Japan)
Microsoft Corporation (US)
Bandai Namco Entertainment Inc. (Japan)
Take-Tow Interactive Software Inc. (US)
Nexon Company (Japan)
Activision Blizzard Inc. (US)
Nintendo Co. Ltd. (Japan)
Ubisoft Entertainment SA (France)
Square Enix Holdings Co. Ltd. (Japan)
Tencent Holdings Ltd. (China)
EPIC Games (US)
Interactive Entertainment (US)
Electronic Arts (US)
NetEase Inc. (China)
Sega Games Co. Ltd. (Japan)
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Gaming Market Drivers
Increasing Popularity of Mobile Gaming Among Youth Population.
Enhanced Experience in Wireless Multiplayer Gaming.
The global Gaming market value chain has evolved from a traditional approach to a set of highly efficient processes, including developers, publishers, distributors, retailers, and the end consumers.
Gaming Market Segmentation
Based on Device Type
PC
Browser PC Games
Downloaded PC Games
Console
Xbox
Play Station
Nintendo Switch
Others
Mobile
Tablet Smartphone
Based on Game Type
Real-time strategy (RTS)
Role-playing (RPG)
Multiplayer online battle arena (MOBA)
Sandbox
Shooter (FPS and TPS)
Simulation and Sports
Others
Based on Gamer Type
Casual Gamer
Professional Gamer
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Gaming Market Regional Analysis
North America is to retain its leading position in the global gaming market during the forecast period. The region is a hub for various gaming platforms and holds a huge gamers base. Besides, the market hike can be attributed to the strong presence of gaming platform providers and professional gamers.
The early adoption of advanced gaming technologies and gaming platforms than other regions boost the market size. Furthermore, increased government investments in computing & related technologies and increasing penetration of smartphones & high-speed Internet fuel the gaming market growth.
Gaming Market Key Players
Sony Corporation (Japan)
Microsoft Corporation (US)
Bandai Namco Entertainment Inc. (Japan)
Take-Tow Interactive Software Inc. (US)
Nexon Company (Japan)
Activision Blizzard Inc. (US)
Nintendo Co. Ltd. (Japan)
Ubisoft Entertainment SA (France)
Square Enix Holdings Co. Ltd. (Japan)
Tencent Holdings Ltd. (China)
EPIC Games (US)
Interactive Entertainment (US)
Electronic Arts (US)
NetEase Inc. (China)
Sega Games Co. Ltd. (Japan)
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Key Points Covered in the Report:
The Gaming research assesses the industry’s share in terms of demand and supply, as well as volume.
The study mentions the market share acquired by each product category in terms of consumption value and volume.
The report meticulously discusses financial records of cumulative sales and overall income gathered by each product category.
The study includes information on the major organizations’ sales, product pricing methods, revenue shares, and gross margins.
The operational base of the listed enterprises throughout many locations, as well as their distribution methods, is considered.
There is also information on the market concentration ratio, partnerships, alliances, acquisitions, new rivals, and other significant changes.
Major Points from TOC:
Global Gaming Overview
Executive Summary
Production and Capacity by Region
Production, Revenue, Price Trend by Type
Key Players Analysis
Continued…
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